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Channel: Interactive Art & Computational Design / Spring 2011 » Timothy Sherman
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Timothy Sherman – Schotter

Processing.js: Processing: Processing Code: boolean toChange = true; void setup() { size(400, 760); smooth(); noFill(); background(248); }   void mouseClicked() { toChange = true; }   void draw() {...

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Timothy Sherman – Looking Outwards 1 – Now That’s What I Call MIDI!

Now That’s What I Call MIDI! is a project by the group Internet Archaeology to take MIDI versions of songs that were popular during the earlier days of the internet (~1996-~2002) and release them on a...

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Timothy Sherman – Looking Outwards 2 – Nonmanifold Mandible

Nonmanifold Mandible is a video by Ben F. Carney, in which a digital model of a human face has it’s controls linked to 4 channels of audio, distorting and warping it depending on the music, in order to...

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Timothy Sherman – Text Rain

This is a video of my Text Rain reproduction. I coded it in Processing, but had trouble embedding the applet (It couldn’t find the Capture class when it tried to run it on the blog), so I made a video...

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Timothy Sherman – Looking Outwards 3 – 100.000.000 Stolen Pixels

100.000.000 Stolen Pixels is a project by Kim Assendorf in which a web crawler, starting from 10 urls, searched pages for images and hyperlinks. Hyperlinks were added to it’s list of urls to search,...

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Timothy Sherman – Potential Sources – Data Visualization

1. The Entertainment Software Ratings Board is the voluntary regulatory organization for computer and video games. They assign each game a rating, and describe the content that causes it to receive...

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Timothy Sherman – Looking Outwards – Info Visualization

1. Notabilia Wikipedia has become a truly incredible compendium of free human knowledge, and a cultural barometer of sorts in terms of what we believe is worth knowing. Visualizing the discussions on...

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Timothy Sherman – Project 2 – ESRB tag cloud

My project is a dynamic tag cloud of word frequency in video game titles. The user can select a number of ratings and/or content descriptors (short phrases that describe the content of a game),...

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Timothy Sherman – Project 3 – Looking Outwards

Seinfelled According to the creator, “A step by step tutorial on how to make a photorealistic computer generated rendering of a dream I had. In the dream I was drunk or dizzy and I stumbled around in...

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Tim Sherman – Project 4 – Generative Monocuts

When I began this project, I knew I wanted to make some kind of generative cinema, in particular, wanted to be able to make Supercuts/Monocuts, videos made of sequences of clips cut from movies or TV...

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Timothy Sherman – Final Project – Looking Outwards

For my final project, I’m currently thinking I want to adapt the dynamic landscape with kinect I made with Paul Miller for the 2nd project, and probably create some sort of game on top of it. Recompose...

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Timothy Sherman – Final Project concept presentation

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Tim Sherman – Final Project – Hard Part Done

For my hard part done, I’ve solved the problem of how to insert characters into the landscapes. I’ve gotten 2D sprites that can move around the landscape, getting drawn at the correct level despite...

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Timothy Sherman – Final Project Update

Over this weekend, I’ve succeeded in finishing a basic build of a game using the Magrathea system. The game is for any number of players, who build a landscape so that the A.I. controlled character...

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Timothy Sherman – Final Project – Never Turn Your Back On Mother Earth

Whatever is built on the table is rendered onscreen as a landscape. Landscapes can be built out of anything. Four heroes explore the world you build. There are many wonderful things in it. But many...

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